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The best way to visit Oddworld, of course, remains playing the games. (The developers' candid self-examinations are also revealing-perfectionists, they find grievous faults with their Xbox game Munch's Oddysee, even though the game won a slew of awards.) In a time when plenty of game developers are happy to clone simulacra of proven formulas, getting to observe the artistic design process of Oddworld Inhabitants isn't just fascinating-it also explains why their games feel so fresh and play so well. From detailed character explorations of the development house's first protagonist, Abe, to logo designs, there's a wealth of imagery and anecdotes to be found: rough thumbnail pencil sketches, intricate computer-rendered images, and telling character portraits. So it's fitting that The Art of Oddworld Inhabitants, Ballistic's tender book-length history of the company's first 10 years, feels much the same way-an enjoyable, subtle, yet thorough look at Oddworld Inhabitants' design process that speaks volumes without ever pandering.
Hippie topics? Sure, but the games never feel forced or preachy-and perhaps most importantly, they're fun. So far, they've tackled issues like environmentalism, the meat and alcohol industries, and Western colonialism. But more than a shared environment links the games-Oddworld's games, first and foremost, tell stories, and relevant ones at that.
Debuting on the first PlayStation (with the side-scrolling puzzler Abe's Oddysee) and seeing its latest release (the first-person shooter Stranger's Wrath) on Xbox last January, Oddworld Inhabitants is now three titles into their quintology.
With its inception in 1994, Oddworld Inhabitants set out to create a series of five games, all taking place within the same weird fantasy world-dubbed, appropriately enough, Oddworld.